Can you please disclose the IAP? The only thing that's stopping me from buying this game right now is not knowing what the IAP are. I don't usually buy games that offer them but if it's nothing crazy pay to win I will give it a go.
The game was designed and balanced to be played with no IAPs at all. The IAPs are only for people who want to go nuts and get all spells and powers from the very start in single player mode.
Also in multiplayer mode you can't use purchases to improve your abilities or gain more spells, to keep things fair. So it is definitely not pay to win.
I understand that other games have made people wary of IAPs. For some independent points of view on the game, see these forum threads:
You can see that the people who have played it have been overwhelmingly positive about it and also confirm that it is not a game that requires purchases. Hope that persuades you to give it a go!
Well I took the plunge and It's a great game, a very unique turn based strategy rpg. The IAP are not a total deal breaker but I really don't think you should have to use gems to start from your checkpoint. I really don't like having to buy stats with gems either that's a little much maybe implement a more normal leveling system that doesn't rely on In game currency? Gems should be a little more easy to come by in game otherwise it will take forever to get your warlock decently upgraded.
An update will be hitting the App store within hours that removes all In-App Purchases. This does not change the gem mechanics - so it's purely a psychological change for players.
I've also clarified the checkpoint/gems functionality in the new release. You don't spend gems, they are deducted from your final tally in the quest. You need some kind of penalty for replaying rounds or it makes turn based strategy pointless (you wouldn't be able to replay a round of chess for example). A good playthrough would involve not having to replay any rounds.
The game is balanced to acquire gems at a rate that lets you enhance your Warlock just enough between each quests to gain some new abilities and several new spells. You have to decide between how much you want to concentrate on your Warlocks abilities and how much on spells. It's the same kind of levelling up system that many games use, but I think there is a confusion that the game uses gems which people then think of as being all about IAPs.
It's also possible that some players are finding the game a bit hard. It does get easier when you understand the tactics, but I'm also considering the possibility of adding difficulty levels in a later update.
that's awesome! I am sure you will find that it's a good move on your part, it will definitely draw more people in the long run. I think adding difficulties in the future would also be a good idea I love a challenge though I'm still trying to figure out how to get across the lava without getting killed in the 2nd quest :p